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Game Rules

Asking for a surrender and surrendering is optional, but it is highly encouraged to ask for a surrender when a player is within 5-10 feet of the other player and his or her back is to the surrendering player, or under similar situations. Please treat others with respect. If a different surrender rule is declared prior to a game then it must be followed. Friendly surrenders do count.
Ricochets do count
Ricochets and gun hits count. Just like in real life.
One hit and you're out
Once you are hit, raise your red rag and shout “Hit” or “Dead” and head to the designated dead area. Remember to CALL YOUR HITS. Refs carry guns and will “test” players. Players found cheating will be ejected from the game.

Field Rules

Eye protection must be worn at all times
Sealed eye protection is required at all times when in the field area. Minors must wear a full face mask. All eye and face protection gear must be approved by staff.
No test firing
Never test fire your gun without permission from the ref.
BB and Sound Grenades are allowed. Grenades must be rolled underhand and can not be thrown over walls or directly at other players.
All guns must be chronographed
Guns must be chronographed each visit to Stronghold Airsoft. Max FPS is 350 with .25 gram BBs.
Clear mag & gun before exiting field
Before exiting the CQB field all magazines must be removed and 2 shots must be fired into the clearing can at the door.

Lobby Rules

No replica's allowed in the Lobby
When you are not on the field always point your gun downwards and keep your finger off the trigger.
Magazines out
Magazines must be kept out of guns until you’re on the field
No firing
If you fire your gun outside the field area you will be ejected from the facility without a refund and banned for a minimum of 24 hours.
Organize your gear
Keep all of your gear neat and organized. We are not responsible for lost or stolen gear.

Game Responsibilities

Field Conduct
1. Airsoft is a game of honor, and as players one must take faith in the fact that other players will play honestly and call themselves out when hit. As such, it is each player’s responsibility to maintain a proper attitude toward all other players. Any player guilty of un-sportsmanlike conduct, including yelling, obscene behavior, cursing, or disrupting play can be suspended from play.

2. If another player is seen getting hit and they did not feel or hear it, do not yell at them. Just indicate to them the specific area that he or she is seen hit by a BB. If the hit player is not responsive to the indication and a second player also saw the hit, that player should respond with “I second that hit.” Upon hearing this, the indicated hit player must call himself out immediately. If said player is still not responsive, “parley” must be called and followed. Please inform a referee if you feel the rules are not being followed.

3. If a teammate gets hit, and he or she did not feel it, inform them of the hit so that he or she can call himself or herself out.

4. Any form of physical altercation (i.e. fighting) will not be tolerated. If a player is ever involved in a fight, he will be suspended from play for a minimum of two (2) months. If that same player is ever involved with a second fighting occurrence, that member will be banned from all future games.

5. Do not walk into a game that is already in progress. If not ready by the time a game starts, wait for the next one.

6. Do not shoot at the players in the field from the sideline.

7. Do not intentionally block or provide cover for teammates after being hit.

8. Eliminated players are forbidden to communicate with those still playing. This includes giving supplies (gas, BB’s, etc.) to those that are still playing.

1. Any hit to any part of the body counts as a kill (including camel baks, etc).

2. Hits to the gun do not count as a kill for most cases. However for some scenarios, it is. So make sure about what the players had agreed upon before starting a game.

3. Friendly fire counts! If hit by a fellow teammate, then this is considered a KILL.

4. When two players engage each other in combat (whether at a distance or in close quarters), and both players get hit, both players are out regardless of who said “hit” first.

5. Rubber knife hits count as a kill (Never throw a rubber knife).

6. Ricochets count.